6th-Gen, gaming

Tokyochuchu on: Yakuza 4


Yukuza 4 is an excellent game from an excellent franchise. For those of you that don’t know, the Yakuza franchise picked up where the legendary Shenmue left off. Instead of a pussy shy schoolboy (Nozomi wants it, Ryo!), the series revolves around Kiryu Kazuma (a.k.a the Dragon of Dojiima). Kazuma is a total badass of the highest order, who’s always happy to squeeze in a quick round of breaking faces between a few holes of golf and an erotic massage. But this particular protagonist has a heart of gold. He fosters a young girl, runs an orphanage, helps to find lost cats and will even help strangers buy ornaments for their homes. What a diamond geezer… But for the love of sweet baby Jesus just don’t make him angry!

Tanimura here will SHIT himself when he sees the bill

Tanimura here will SHIT himself when he sees the bill. And what’s with the total skanks?

In Yakuza 4, the familiar free roaming RPG mechanics and real world locations return, as does the brutal / hilarious combat (smash peoples heads on the curb / brain them with a bicycle tire / take a full-on home run swing at their heads with a baseball bat). In fact… Not much at all has changed since the prior Yakuza 3. It is a bit disappointing to only have the old Kamarochou (the area is called Kabukichou in real life) as your only explorable location because Yakuza 3 also had a tasty, tropical Okinawan sprawl to cause mayhem in. That said, Yakuza 4 IS a better game than it’s predecessor. This is not so much due to the now re-instated hostess clubs (which were annoyingly edited out of the western translation of part 3), but due to the fantastic plot, which for the first time in the franchise’s history, weaves together the stories of four different playable characters (each with a unique fighting style).

The better you play ping pong, the more her robe falls open. Perverts rejoice!

The better you play ping pong, the more her robe falls open. Perverts rejoice!

Instead of just badass Kiryu Kazuma, part four also follows the prison escaping Saijiima, with his burly pro-wrestling style, bent copper Tannimura (as in corrupt, not gay) with his counter-attack heavy combos and the strangely generous money lender Akiyama with his machine-gun kick stylings. It’s a real pleasure to see the plot’s mysteries slowly unravel and the character’s disparate thread’s inevitably come together. I don’t want to spoil the ending, but jeez, I’ll just say: BEST END BOSS FIGHT EVER! With a great story, hilarious mini-games and deep fighting mechanics, Yakuza 4 is at turns funny, touching and totally bonkers. But it is always very, very entertaining. Now, for the love of god Sega… TRANSLATE YAKUZA 5 and KENZAN into English or the Chuchu will come to your house and shit in your mop bucket!


Tokyochuchu on: Go Go Ackman

Does anyone remeber Go Go Ackman on the Super Famicom? Of course you don’t! But that’s not your fault because the game was never actually released outside of Japan.

That’s a real shame as Go! Go! Ackman is an absolutely fantastic 2D sidescrolling platformer. The plot revolves around the titular Ackman and his mini devil sidekick. Their job is to kill and collect souls. Hmmm… When you put it like that, it seems quite dark, doesn’t it. Like a proto Manhunt or something!

Of course, it’s not dark whatsoever and has a bright pallet with a twee art design. Basically, it has that trademark Japanese cuteness but without stepping it into overkill. Go! Go! Ackman also has a great sense of Japanese humor, with the bosses in particular being weird, chuckle-worthy creations

The gameplay, whilst not breaking any molds, is very solid indeed. The controls are very tight and easy to grasp. You start the game with only your fists and feet as weapons but as you go through the game you can pick up such items as a boomerang, a sword and a pistol. These items work the same way as in Mario and Sonic. If you get hit, you lose the power up. Go! Go! Ackman also includes a couple of vehicle  stages where you either drive a car, use a surfboard or fly a hover mech.

These stages have a constantly scrolling screen and usually require quicker reflexes than the other levels. The car levels are actually a little frustrating to be honest and require a touch of trial and error. But once you have acclimatised to the vehicle controls and the car’s mine-bouncing technique, they are quickly surpassed.

Ultimately, Go! Go! Ackman is an excellent platformer, stuffed to the brim with memorable bosses, colorful graphics, great music and Japanese charm. So, if you ever feel like playing an awesome platform game that most people in the western world have never heard of, emulate your way on down to Go! Go! Ackman land.

8-Bit, gaming, NES

Tokyochuchu on: Kabuki Quantum Fighter


Does anyone remember the NES title Kabuki Quantum Fighter? No? Anyone?

First, let us examine the word Kabuki. What exactly is Kabuki? Well… Kabuki is a very traditional Japanese type of play. Actors and actresses dress up in maiko or geisha style and perform dances. Sometimes there are traditional puppets involved, which are controlled by ninja-looking shadowmen dudes. So Kabuki Quantum Fighter is surely a game about beating the shit out of traditional play actors and beatniks, right? Sadly no. But I would play that game in an instant! Stupid fuckin’ beatnik scum. But I digress…

Kabuki Quantum Fighter is a yet another 8-bit 2D action platformer. But it’s a really, really good one. It’s actually quite similar to the popular NES Batman title, both graphically and mechanically (although it does have a more manageable difficulty level). Perhaps they were made by the same company? I’d check if I wasn’t bone idle lazy. Unfortunately I am bone idle lazy. So… in the dis-utopian future a hero is once more required to fight the evil robot scourge. Enter the titular Kabuki Quantum Fighter. What awesome weapon do you get to fight the all pervading evil with? A lazer gun? Nope. A bazooka? Think again. A giant mech assault tank. No, no, no. You get… YOUR HAIR!

Yes, that’s right. Kabuki Quantum Fighter’s big bushy mane is apparently lethal! Which in turn can only mean that he has some seriously lax personal hygiene. My brother once goaded me into sniffing his unwashed dreadlocks. Dude… That shit was rank! So I can totally understand how Kabuki Quantum Fighter can kill with his hair. Makes perfect sense. So yes, you walk around flicking your hair at enemies with an animation that looks like you’re headbanging to metal. Which is totally awesome! In fact, I demand that every game made in the future include the option to headbang.

I know what you’re thinking. You’re thinking; you’ve written a hell of a lot without telling us almost anything about the fucking game! And you’d be right. I will now tell you that Kabuki Quantum Fighter is a tightly controlled, mid difficulty platformer that made for an excellent alternative to Mega Man and Contra. And don’t worry, as cool as hair murder is, you also gain access to a myriad of cool power-ups (scroll weapons, spreader and of course *insert typical 8-bit power-up here*). In closing I will direct your attention to the AWESOME / AWFUL movie Kabukiman below. Seriously. Watch and prepare to piss yourself repeatedly!