Does anyone remember Body Harvest for the N64?
Body Harvest was a third person shooter before third person shooters really existed. It was also an open world game before open world games really existed. So, you could say that Body Harvest was something of a trailblazer in videogames. Yet it seems to be completely left out of conversations that relate to gaming innovation and inspiration. That’s unfair, don’t you think? Especially when DMA, the studio that made it, morphed into Rockstar and subsequently made the iconic Grand Theft Auto III.
Body Harvest was an unbelievably ambitious title for Nintendo’s 64-bit box. As well as bringing new-fangled third person shooter and open world mechanics to the table, the game also let you drive any vehicle you could see. These ranged from jeeps to tanks to airplanes to hovercrafts. That was a big deal back in the N64 days and nothing like it had ever really been seen before in a console game. Added to that were the game’s adventure elements. There were switches to be pulled, bridges to be lowered and random NPCs to talk to. If that wasn’t enough, the game featured a time-traveling plot that took you to a bunch of distinct locations in different time zones. Again… Unbelievably ambitious!
What was the biggest fault of the N64? Non CD soundtracks? Nope. The horrible C-buttons or tiny D-pad that made it impossible to play fighting games? guess again. The lack of a Metroid title? BINGO! The N64 had no outing for the orange suited heroine. Now… The main character from Body Harvest wears an orange power-suit. He comes down from space in a ship that lands on the planet just like Samus’s. He fights big goo spitting aliens and has an annoying ship’s computer telling him what to do. Smells like Metroid to me! It’s not, of course, but Body Harvest was the closest thing we ever got on the N64. Which is obviously awesome by default. *Metroid fanboy alert*
Now, all this ass kissing aside, Body Harvest also had a fair few problems. It had a pretty awkward control scheme, for example. You had to aim with R, move the targeting reticule with the stick and press Z to fire. That’s a bit of a handful in itself, but you also couldn’t move while firing. And it got much worse while in a vehicle. Another issue was the amount of “shield walls” in the game. These acted like the proverbial invisible walls, hindering progress and keeping areas out of reach. The only difference is that they were visible. Highly visible, in fact, glowing like bright blue beacons in the sky… And they were fucking EVERYWHERE. During the later stages of the game, I swear you couldn’t walk two feet without bumping into one. Man that irritated me so much back in the day!
Still, these annoyances aside, Body Harvest deserves it’s place in videogame history. Ahead of the curve in every sense, it was pretty much a dry run for GTAIII and a true trend setter. So it’s a real shame that it just won’t run right on N64 emulators. Not that I would ever stoop to such depraved and obviously illegal practices. Butter wouldn’t melt in the Chuchu’s mouth. Honest.