Does anyone remeber Go Go Ackman on the Super Famicom? Of course you don’t! But that’s not your fault because the game was never actually released outside of Japan.
That’s a real shame as Go! Go! Ackman is an absolutely fantastic 2D sidescrolling platformer. The plot revolves around the titular Ackman and his mini devil sidekick. Their job is to kill and collect souls. Hmmm… When you put it like that, it seems quite dark, doesn’t it. Like a proto Manhunt or something!
Of course, it’s not dark whatsoever and has a bright pallet with a twee art design. Basically, it has that trademark Japanese cuteness but without stepping it into overkill. Go! Go! Ackman also has a great sense of Japanese humor, with the bosses in particular being weird, chuckle-worthy creations
The gameplay, whilst not breaking any molds, is very solid indeed. The controls are very tight and easy to grasp. You start the game with only your fists and feet as weapons but as you go through the game you can pick up such items as a boomerang, a sword and a pistol. These items work the same way as in Mario and Sonic. If you get hit, you lose the power up. Go! Go! Ackman also includes a couple of vehicle stages where you either drive a car, use a surfboard or fly a hover mech.
These stages have a constantly scrolling screen and usually require quicker reflexes than the other levels. The car levels are actually a little frustrating to be honest and require a touch of trial and error. But once you have acclimatised to the vehicle controls and the car’s mine-bouncing technique, they are quickly surpassed.
Ultimately, Go! Go! Ackman is an excellent platformer, stuffed to the brim with memorable bosses, colorful graphics, great music and Japanese charm. So, if you ever feel like playing an awesome platform game that most people in the western world have never heard of, emulate your way on down to Go! Go! Ackman land.