Does anyone remember Low G Man for the NES? I won’t blame you if you don’t. Low G Man was never massively popular and the NES was flooded with it’s side-scrolling ilk. Low G Man, however, was a cut above most of the competition. The controls were tight and responsive and there were no glaringly stupid design choices. It even managed to scratch out small nuggets of originality from time to time. The ‘G’ in Low G Man obviously stands for Gravity, which equates to being able to jump really high in the game. We’re talking tower block height here people! As I mentioned before, the controls are responsive, so the height of your jump is easy to gauge. This mechanic certainly makes for some interesting and unique platforming later in the game.
That said, platforming definitely comes in second behind combat. Low G Man has a pistol that can be upgraded with a myriad of 8-bit power-ups. You’ll eventually have boomerangs, scroll weapons, power balls and even the good ol’ spreader at your disposable. More prominent than those, however, is Low G Man’s spear. When you attack an enemy with your default sissy-pistol, it merely freezes him. You then have to use your multi-directional spear to polish him off. Quite a lot of the bosses require the use of the spear, so expect a lot of projectile dodging, getting in close and stabbing away at break points.
Never willing to be outgunned, Low G Man can steal enemy vehicles such as walking mechs and flying cars (that drop bombs! Yay!). These are super fun to use and provide a brief reprieve from being murdered. Which is a fate you will be condemned to many times over. But whilst Low G Man is a difficult game and requires quick reflexes, it never feels impossible like a lot of old NES titles. The bosses are memorable, the music is great and the game bristles with timeless retro cool. In short, if you are looking for a great NES action game that isn’t Mega Man or Contra, Low G Man is sure to float your boat… And then sink it with a badass 8-bit explosion!